Hook just showed up on cable. This seemed like a great idea when it was first announced. Speilburg was still highly acclaimed and he said that Robin Williams was the only actor who could pull off the role. The result was poor. What happened?
One basic problem was that it mixed two worlds. A corporate lawyer with no time for his kids had to travel to a place where people can fly and someone can lose his shadow. The two were too dissimilar.
A big problem is that the movie was just too long. Every part of it goes on and on, especially the beginning and end. The movie could easily have had a half hour or more cut from it and it would have been better.
Robin Williams' child-like act has been over-rated. The same thing happened with Popeye, another Williams movie with high expectations that flopped at the box office.
The script assumes that the viewer is totally familiar with the original book.
The end has several problems. Hook kills Rufio, one of the Lost Boys. So what does Peter do? Gathers his kids and prepares to leave. It is only after Hook threatens his children that he fights. Even then, he humiliates Hook then leaves. Hook is finally killed by the crocodile from the book. Despite being dead and stuffed, the crocodile still falls on Hook in slow motion and devours him. Hook has een stopped but Rufio is unavenged.
A more interesting version would have been to show Neverland from the pirate's viewpoint. Why are they hanging around Neverland? Why don't they leave? Have they become as ageless as the Lost Boys?
Tuesday, August 4, 2009
Thursday, July 16, 2009
This just in - Cannonballs can sink a ship!
A cannonball was found wedged into the keel of a ship that was sunk during the Napoleonic wars. The big question was if the cannonball could actually pierce the ship's extra thick oak hull? The University of Haifa in Israel answered that question using scale models. The answer is yes, even at low velocities a cannonball can pierce a thick oak hull.
This part is interesting:
This part is interesting:
The lower the velocity, the more energy was absorbed in causing damage to the hull, and the more the wood splintered, which would have caused more harm to the ship's personnel. The results of this experiment, Kahanov said, are of much significance to the study of the vessel and to the study of naval battles in this period.Remember the Mythbusters Pirate Special (they just reran it last weekend)? One myth they investigated was the danger of splinters. They decided that splinters were not all that dangerous. This experiment shows the flaw in the Mythbusters' experiment. They used a real cannon but they had it at close range. The ball cleanly pierced the hull, doing even less damage than their air cannon. If they had moved the cannon back a few hundred yards they would have gotten a different result.
Monday, July 13, 2009
Sailing the Whitehall
We took the boat (now named "Firefly") out sailing today. This was our second time sailing (plus a third time at Saint Mary's City with the boat overloaded). The wind was from the West and the lake runs North and South so we sailed up and down it a few times. Combining this with our experiences the first time we took it out on that lake I can say a few things about sailing the Whitehall.
First - when the wind is right it goes like a bat out of hell. We were overtaking the modern sailboats. At one point I was hoping to literally sail rings around one (or at least pass it, tack and pass it again) but the wind died and out boats separated.
It tacks poorly. Whitehalls are designed to go in a straight line. It overcomes this while under sail but during a tack you are sort of coasting, using forward momentum to carry you through the turn (for landlubbers, tacking is making a turn while sailing into the wind so that the wind is on the other side of the boat).
The alternative is to jibe. This is the same as tacking except the wind is coming from behind. This works fairly well although the boom swings rather sharply and I have to be ready with the tiller for when the wind catches it. We did this several times and it worked fine. I was just reading up on jibing and I see that it is recommended that the centerboard be raised for this maneuver. The boat tips as the wind catches it from the other side and that would help since the boat could be pushed sideways instead of tipping.
Firefly had been out of the water for three weeks in dry weather and it showed. A lot of water leaked through the seams. Pumping it out let me more tired than rowing would have.
First - when the wind is right it goes like a bat out of hell. We were overtaking the modern sailboats. At one point I was hoping to literally sail rings around one (or at least pass it, tack and pass it again) but the wind died and out boats separated.
It tacks poorly. Whitehalls are designed to go in a straight line. It overcomes this while under sail but during a tack you are sort of coasting, using forward momentum to carry you through the turn (for landlubbers, tacking is making a turn while sailing into the wind so that the wind is on the other side of the boat).
The alternative is to jibe. This is the same as tacking except the wind is coming from behind. This works fairly well although the boom swings rather sharply and I have to be ready with the tiller for when the wind catches it. We did this several times and it worked fine. I was just reading up on jibing and I see that it is recommended that the centerboard be raised for this maneuver. The boat tips as the wind catches it from the other side and that would help since the boat could be pushed sideways instead of tipping.
Firefly had been out of the water for three weeks in dry weather and it showed. A lot of water leaked through the seams. Pumping it out let me more tired than rowing would have.
Wednesday, July 1, 2009
Eyepatches
After arguing with someone last Saturday about pirates wearing eyepatches to see in dark holds, I did some more research. I cannot find any period references to pirates wearing eyepatches. The earliest picture I could find with a pirate with an eyepatch and/or pegleg is this one from Howard Pyle from 1892.

Pyle is not the best source. He is known to have made up details such as walking the plank. A few years later this detail was included in Peter Pan and forever associated with pirates.

This is the biggest flaw in the eyepatch myth - first you have to prove that eyepatches were associated with pirates before the late-19th century and it has to come from a reputable source.

Pyle is not the best source. He is known to have made up details such as walking the plank. A few years later this detail was included in Peter Pan and forever associated with pirates.

This is the biggest flaw in the eyepatch myth - first you have to prove that eyepatches were associated with pirates before the late-19th century and it has to come from a reputable source.
Monday, June 29, 2009
Put-In-Bay Pirate Festival
Micky and I checked out the Put-in-Bay Pirate Festival on Saturday. Put-in-Bay is an island in Lake Erie. It is near the site of a major naval engagement during the War of 1812 when Admiral Perry, aboard the Brig Niagara, defeated a British fleet. Today the island is a party town.
We got conflicting information about the pirate festival. I think that this is the 4th year that something piratish has happened but that this was the first year that it was an island-wide festival.
The festival consisted of a small living history encampment of "pirates" who normally do French and Indian War period, a short parade, and a costume contest. Also the modern reconstruction of the Niagara visited.
Micky took second place in the men's class. A Jack Sparrow won. You can't beat Captain Jack.
A large percentage of the island's population was dressed for the festival. Several businesses had pirate flags out.
One complaint about the reenactors who were there - one of them insisted on bringing up the "pirates wore eye patches to see in the dark" myth.
The festival could use more (and better) pirates. We may try to set up an encampment next year.
We got conflicting information about the pirate festival. I think that this is the 4th year that something piratish has happened but that this was the first year that it was an island-wide festival.
The festival consisted of a small living history encampment of "pirates" who normally do French and Indian War period, a short parade, and a costume contest. Also the modern reconstruction of the Niagara visited.
Micky took second place in the men's class. A Jack Sparrow won. You can't beat Captain Jack.
A large percentage of the island's population was dressed for the festival. Several businesses had pirate flags out.
One complaint about the reenactors who were there - one of them insisted on bringing up the "pirates wore eye patches to see in the dark" myth.
The festival could use more (and better) pirates. We may try to set up an encampment next year.
Friday, June 26, 2009
Maryland's 375th
On June 20th, Maryland celebrated the 375 anniversary of its founding. As part of the celebration, they invited in the 17th century reenactors who normally come to the Grande Muster in October (which has been canceled this year). While not actually a pirate event, there were pirates there. The Sea Rats and the Pirate Brethren were present. We were there as colonists. That weekend usually has a nautical festival and a number of people brought their boats. My Whitehall fit right in with these. There were some full-sized ships and a couple of larger boats - the John Smith Shallop and the Explorer.
I had been worrying about the heat. They held the Grande Muster that weekend a few times in the 1980s and it was extremely hot. This year wasn't too bad, mainly bacause of a couple of thunderstorms which cooled things down.
Military manuvers for the event were minor. We lined up, turned and fired a single shot, retired behind the pikes while charged by a single horseman, then returned to our original position.
I did get to go sailing a couple of times. The first time Michael and I took the Whitehall out but the wind died and we had to row back. The second time there were three of us. There was a good wind but we didn't make very good time and it didn't want to answer the rudder. I think that having a third person in the bow changed the weight around too much. Also, the wind was not with us.
At one point the wind changed direction and the boom swung around unexpectedly, knocking Michael's hat into the bay. Undetered, the Sea Rats went out and found it. They claimed that a sea monster spit it back up.
I had been worrying about the heat. They held the Grande Muster that weekend a few times in the 1980s and it was extremely hot. This year wasn't too bad, mainly bacause of a couple of thunderstorms which cooled things down.
Military manuvers for the event were minor. We lined up, turned and fired a single shot, retired behind the pikes while charged by a single horseman, then returned to our original position.
I did get to go sailing a couple of times. The first time Michael and I took the Whitehall out but the wind died and we had to row back. The second time there were three of us. There was a good wind but we didn't make very good time and it didn't want to answer the rudder. I think that having a third person in the bow changed the weight around too much. Also, the wind was not with us.
At one point the wind changed direction and the boom swung around unexpectedly, knocking Michael's hat into the bay. Undetered, the Sea Rats went out and found it. They claimed that a sea monster spit it back up.
Thursday, June 25, 2009
Monkey Island is back!
HIVER ME TIMBERS! MONKEY ISLAND® IS BACK THIS SUMMER!
LucasArts and Telltale Reveal Series of New Monkey Island Adventures Coming Soon!
SAN FRANCISCO, Calif – June 1, 2009 – LucasArts today announced that the original hilarious pirate adventure is back, with two new projects underway based on the classic Monkey Island franchise. First, Telltale will premiere the Tales of Monkey Island™ game series, delivering a completely new epic storyline and swashbuckling flair that will unfold across five monthly episodes on PC and WiiWare™ beginning with the season premiere episode on July 7. The Monkey Island celebration continues later in the summer when LucasArts publishes The Secret of Monkey Island™: Special Edition, a completely re-imagined version of the first game in the series that adds updated high definition graphics, a re-mastered musical score, and full voiceover to the classic adventure game originally launched in 1990. The Secret of Monkey Island: Special Edition will be made available on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, and PC.
Today's announcement represents a new partnership between LucasArts and digital entertainment pioneers Telltale who are crafting new experiences for today's audiences with engaging stories delivered through regular monthly episodes. Tales of Monkey Island is developed by Telltale, whose team includes designers and artists who worked on all of the previous Monkey Island games. The Secret of Monkey Island: Special Edition is being developed internally by LucasArts, the company that started it all with the original Monkey Island games.
"We couldn't be any more excited about bringing Monkey Island to today's gamers -- both in our special edition of the original classic, and through our collaboration with Telltale on the episodic series," said LucasArts' President Darrell Rodriguez. "We can't wait for Guybrush Threepwood and LeChuck to return to gamers' screens."
About Tales of Monkey Island
Telltale's Tales of Monkey Island brings the adventures of pirate Guybrush Threepwood into a new era with an explosive storyline that becomes deeper and more entangled during the course of the five-episode saga. While battling his nemesis, the evil pirate LeChuck, Guybrush accidentally unleashes an insidious voodoo pox that threatens to transform the buccaneers of the Caribbean into unruly pirate monsters. Players will experience the humor, romance, and swashbuckling action the Monkey Island games are famous for and unravel an insidious plot which is revealed across the course of the series. Tales of Monkey Island is set to premiere on PC and WiiWare in the coming weeks.
"The Monkey Island series set the standard for storytelling and character development in games," said Telltale CEO Dan Connors. "The next several months should be filled with all kinds of surprises as we continue the dramatic stories of Guybrush, Elaine and LeChuck. We are happy to be working with LucasArts to make this happen."
Telltale has posted a video preview and screenshots today at http://www.telltalegames.com/monkeyisland, and has opened up pre-orders at this site.
About The Secret of Monkey Island: Special Edition
This summer, LucasArts will release The Secret of Monkey Island: Special Edition via Xbox LIVE Arcade for Xbox 360 and for PCs.
Back by popular demand, The Secret of Monkey Island: Special Edition faithfully re-imagines the internationally-acclaimed classic game (originally released in 1990) for original and new audiences alike. The development team at LucasArts is bringing the game into the modern era with all-new HD graphics, a re-mastered musical score, full voiceover, and an in-depth hint system has been added to help players through the game's side-splitting puzzles. Purists will also delight in the ability to seamlessly switch between the updated HD graphics and the original's classic look.
The game's twisty plot leads hero, Guybrush Threepwood, on a hilarious quest throughout the fabled Monkey Island. Tales of pirate wealth attract Guybrush, who lands at the port of Mêlée with high hopes, no money and an insatiable desire to become a pirate. If the player is clever enough, Guybrush will win the confidence of Mêlée's established pirates and soon find himself blown by the winds of fate toward Monkey Island -- a storied isle whose name alone chills the bones of even the most bloodthirsty buccaneers.
More information about The Secret of Monkey Island: Special Edition can be found at the official website, www.MonkeyIslandSpecialEdition.com.
These efforts are just the start of LucasArts' new mission to revitalize its deep portfolio of beloved gaming franchises. In addition to these new Monkey Island projects, LucasArts recently revealed that the classic adventure game Indiana Jones and the Fate of Atlantis (originally released in 1992) is included as an unlockable bonus in the Wii™ version of Indiana Jones and the Staff of Kings, set to be released on June 9. Additional announcements are forthcoming.
LucasArts and Telltale Reveal Series of New Monkey Island Adventures Coming Soon!
SAN FRANCISCO, Calif – June 1, 2009 – LucasArts today announced that the original hilarious pirate adventure is back, with two new projects underway based on the classic Monkey Island franchise. First, Telltale will premiere the Tales of Monkey Island™ game series, delivering a completely new epic storyline and swashbuckling flair that will unfold across five monthly episodes on PC and WiiWare™ beginning with the season premiere episode on July 7. The Monkey Island celebration continues later in the summer when LucasArts publishes The Secret of Monkey Island™: Special Edition, a completely re-imagined version of the first game in the series that adds updated high definition graphics, a re-mastered musical score, and full voiceover to the classic adventure game originally launched in 1990. The Secret of Monkey Island: Special Edition will be made available on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, and PC.
Today's announcement represents a new partnership between LucasArts and digital entertainment pioneers Telltale who are crafting new experiences for today's audiences with engaging stories delivered through regular monthly episodes. Tales of Monkey Island is developed by Telltale, whose team includes designers and artists who worked on all of the previous Monkey Island games. The Secret of Monkey Island: Special Edition is being developed internally by LucasArts, the company that started it all with the original Monkey Island games.
"We couldn't be any more excited about bringing Monkey Island to today's gamers -- both in our special edition of the original classic, and through our collaboration with Telltale on the episodic series," said LucasArts' President Darrell Rodriguez. "We can't wait for Guybrush Threepwood and LeChuck to return to gamers' screens."
About Tales of Monkey Island
Telltale's Tales of Monkey Island brings the adventures of pirate Guybrush Threepwood into a new era with an explosive storyline that becomes deeper and more entangled during the course of the five-episode saga. While battling his nemesis, the evil pirate LeChuck, Guybrush accidentally unleashes an insidious voodoo pox that threatens to transform the buccaneers of the Caribbean into unruly pirate monsters. Players will experience the humor, romance, and swashbuckling action the Monkey Island games are famous for and unravel an insidious plot which is revealed across the course of the series. Tales of Monkey Island is set to premiere on PC and WiiWare in the coming weeks.
"The Monkey Island series set the standard for storytelling and character development in games," said Telltale CEO Dan Connors. "The next several months should be filled with all kinds of surprises as we continue the dramatic stories of Guybrush, Elaine and LeChuck. We are happy to be working with LucasArts to make this happen."
Telltale has posted a video preview and screenshots today at http://www.telltalegames.com/monkeyisland, and has opened up pre-orders at this site.
About The Secret of Monkey Island: Special Edition
This summer, LucasArts will release The Secret of Monkey Island: Special Edition via Xbox LIVE Arcade for Xbox 360 and for PCs.
Back by popular demand, The Secret of Monkey Island: Special Edition faithfully re-imagines the internationally-acclaimed classic game (originally released in 1990) for original and new audiences alike. The development team at LucasArts is bringing the game into the modern era with all-new HD graphics, a re-mastered musical score, full voiceover, and an in-depth hint system has been added to help players through the game's side-splitting puzzles. Purists will also delight in the ability to seamlessly switch between the updated HD graphics and the original's classic look.
The game's twisty plot leads hero, Guybrush Threepwood, on a hilarious quest throughout the fabled Monkey Island. Tales of pirate wealth attract Guybrush, who lands at the port of Mêlée with high hopes, no money and an insatiable desire to become a pirate. If the player is clever enough, Guybrush will win the confidence of Mêlée's established pirates and soon find himself blown by the winds of fate toward Monkey Island -- a storied isle whose name alone chills the bones of even the most bloodthirsty buccaneers.
More information about The Secret of Monkey Island: Special Edition can be found at the official website, www.MonkeyIslandSpecialEdition.com.
These efforts are just the start of LucasArts' new mission to revitalize its deep portfolio of beloved gaming franchises. In addition to these new Monkey Island projects, LucasArts recently revealed that the classic adventure game Indiana Jones and the Fate of Atlantis (originally released in 1992) is included as an unlockable bonus in the Wii™ version of Indiana Jones and the Staff of Kings, set to be released on June 9. Additional announcements are forthcoming.
Subscribe to:
Posts (Atom)